Ghost of Yōtei - Prologue

On Ghost of Yōtei, I worked on the Prologue from beta to polish stages.
Contribution: Minor Location / mission layout, interior and exterior set-dressing, hand-placement of various biome props, terrain sculpting, terrain material and grass painting, location polish, some prop modeling. Custom wood modeling and detail work around entrance to Snake's shack for cutscene.

Credits:
Leads: Emilio Gandin, Lisa Liao
Locations:
Lisa Liao- Initial environment / mission layout, and set-dressing
Architecture: Kelsey Bailey, Alberto Cordero, John Dunford
Content Tech Team: Peter Johnson
World Team: John Germann, Rhiannon Remo
Biome Team: Doug Davis, Andrew Stole, Jojo Steuber
Props Team: Yihan Shu
Lighting: Toby Tobler
VFX: Matt Vainio, Jesse Nicodemus
Design: Daniel Orzzulak