Casey Coauette
Casey Coauette
Environment Artist @ Sucker Punch Productions
Seattle, United States

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Skills

Digital PaintingEnvironment DesignLook DevelopmentRendering3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingUV MappingGame DevelopmentPhotographyDrawingProp DesignGraphic DesignPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
PaintTool SAI
PaintTool SAI
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer

Experience

  • Jr. Environment Artist at Suckerpunch Productions
    Bellevue, United States of America
    September 2021 - Present

    Contract Worker through Yoh, a Day and Zimmerman Company at Sucker Punch Productions

  • Environment Artist at MPLEX VR
    June 2019 - Present

    Working Remote as a freelance contractor for MPLEX VR:

    • Collaborate with the Art Lead to develop environments

    • Translate approved concept art and reference images into 3D elements of game-play and cinematic spaces

    • Take geometry from rough to finished states

    • UV map and paint custom texture sets, and create materials for environment geometry and hard surface objects

    • Create and place detail objects, decals, dynamic lights, and animated objects

  • 3D Technical Specialist I at Here Maps
    Fargo, United States of America
    August 2015 - Present

    I am on the High Definition roads team within the Advance Engineering and Launch department. I supported overseas teams of 700+ users, to resolve complicated road modeling scenarios and created 3D roads and buildings within high definition roads project. Utilized agile and waterfall methodologies.

    My responsibilities include:

    - Assisting in workflow instruction documentation

    - 3D road modeling within proprietary software of Here.

    - Light Detection and Ranging, LiDAR, alignment proprietary software

    - Assisting in the training process for the Here Production Center.

    - Testing new builds within company software and documenting issues that arise.

    - Supports production center team with complex road modeling.

    - Utilizes agile and waterfall methodologies during everyday tasks.