Ghost of Yōtei - Dye Vendors

On Ghost of Yōtei, I was tasked with working on several of the dye vendor locations
Contribution:
Green Dye Vendor - Location layout, exterior and interior set-dressing, terrain sculpting, terrain material and grass painting, location polish, some prop modeling.
Black Dye Vendor - Location layout, exterior and interior set-dressing , terrain sculpting, terrain material and grass painting, location polish, some prop modeling.
Red Dye Vendor - Minor layout adjustments, set-dressing, terrain sculpting, terrain material and grass painting, location polish, some prop modeling.
Prop Modeling: Block out and Beta modeling for most draped cloth / pole assets. Setting up material swaps for cloth colors. Large barrel asset from block out to polish.
Architecture: Block out to Polish of interior layout for dye vendor building used in Green, White and Blue Dye Vendor locations. Interior set dressing and polish for black dye vendor building interior layouts.

Credits:
Leads: Emilio Gandin, Gnat Magone, Lisa Liao
Locations:
Lisa Liao - Beta layout and art pass on the Red Dye vendor
Ryan Grubb - Initial layout and detail pass on Black Dye vendor
Matthew Craig- Red Dye vendor polish, cloth sim on draped cloth on boat
Architecture: Alberto Cordero
World Team: John Germann, Rhiannon Remo
Biome Team: Colin Valek, Doug Davis, Jojo Steuber, Andrew Stole, Chengwei Wen
Props Team: Yihan Shu, Amal Ashokan, Wyatt Posner